Since 2020, I have been independently developing a multiplayer first-person survival deathmatch game called Fractium.
My friend Rylan Krebbs created all of the art assets in the game. I programmed features like cave &
ravine tile generation incorporating dijkstra's algorithm, heightmap based island generation, AI & load balancing
systems, inventory systems, chat systems, menu UI, HUD, movement, recoil, base building & stability, pooling,
audio management, and so much more.
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